FanFooty Tutorial: Scoring

Goals and points are usually shown with a full stop between them, so that 2.1 means two goals and one point. Where you see three numbers with full stops between them, the third number is the total points, so that 2.1.13 means two goals, one point, total of 13 points (two times six plus one).
Basics of FanFooty's system
For each week of your fantasy season, your players score for your fantasy team by accumulating statistics in the real AFL game that week. The statistical categories for individual players are possessions (kicks plus handpasses), marks, goals, hit outs and tackles. Defences' fantasy scoring is made up only of the defence scoring category (which is derived from how many goals their opposing AFL team scored for that week) plus the player listed for that team at full back may score on behalf of his defence in the goals category (although this is rare!) and the tackles category. The fantasy scoring system which FanFooty will use does not award points for every single statistic that a player accumulates. Instead, there will be minimum targets for each category to score a certain number of fantasy goals, worth six points each as in real AFL football, or fantasy points for the coach's team.

FanFooty Scoring System
Score 0.0 0.1 0.2 1.0 1.1 2.0 2.1 3.0 4.0 5.0 6.0
Possessions 0-4 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-44 45-49 50+
Marks 0-1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18-19 20+
Goals 0     1 2 3 4 5 6 7 8+
Hit Outs 0-4 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-44 45-49 50+
Tackles 0-1 2-3   4-5   6-7   8-9     10+
Defence 20+ 18-19 16-17 14-15 12-13 10-11 8-9 6-7 4-5 2-3 0-1

In plain English, it might be easier for you to think of "thresholds", where for every X number of each statistic you get, you move up through the scoring levels (0.0, 0.1, 0.2, 1.0, 1.1 etc as in the table above). For possessions and hit outs, you hit the next threshold at every fifth stat; for marks it's every two; for goals it's every one, but you start at the third threshold (one fantasy goal). Tackles are a bit more complex, but it is very unusual for an AFL player to get more than 7 tackles in a game so the upper echelons of those numbers will be used only rarely.

So, why this new system and not one of the existing ones?
Existing fantasy Aussie rules competitions use one of two methods. We will now list those two and explain the good and bad points.

Goalscoring system
Definition: Player scores only the goals and behinds scored on the field.
Good points: Looks like a real AFL team score, although often produuces unrealistically high totals
Bad points: Favours forwards way too much.
Doesn't reward any play that doesn't result in a goal.
Points-based system
Definition: Player scores a certain number of points for each statistic.
Good points: Partially rewards all types of player.
Bad points: Favours midfielders way too much.
The type of midfielder that this system favours is not necessarily the best player.
Point scores look nothing like real AFL scores - some get as high at 10,000+ per game.

We think FanFooty's system addresses the problems of both of these systems while keeping the good elements, and we even have some new ideas that have never been seen before in Aussie rules fantasy games. Here's why:
  • FanFooty team scores look like real AFL scores.
  • Forwards, midfielders and ruckmen can all score heavily in our system, and there are even backs among our top scorers.
  • The way our system is designed does reward players who score heavily in a particular category to some extent, but to build a really high FanFooty score for a single match (more than 3 fantasy goals) the player must have a well-rounded game, because accumulating medium-to-high numbers in several categories scores more than very high numbers in one category.
  • Individual player FanFooty scores for the year even look like AFL goalkicking tables - 100 fantasy goals is hard to get under our system, but Nick Riewoldt managed it in 2004!
  • Includes the "defence" position, which is an innovation not seen before in Australian fantasy football - thus involving the full back in fantasy calculations, who is normally ignored.