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FanFooty => Archives => FTP => Topic started by: PowerBug on October 28, 2013, 10:23:30 PM

Title: Proposed Rule changes
Post by: PowerBug on October 28, 2013, 10:23:30 PM
There are some interesting rule changes proposed by ashario that will (99%) be implemented at the end of this season, one being a Wage discount to HG players, the other, an auto-bot flush and bot-reset. I can't wait to see how much I'll be saving with the new HG method, since I keep my players for so many seasons. :D As for the bot flush, I do find it weird that a team can finish 8th in their league, however should two bots be placed above them, they will not relegate. Quotes from the FTP Forums are below. Dicsuss.

1. Home Grown Players - Wage Discount
Quote from: FTPashario
At the end of season 22 (ie this season), I'm planning on making a change to wage calculations with a view of rewarding teams who follow the "home grown approach", which basically means
- teams that recruit their players largely from their own youth academy
- teams that purchase young players and stick with them during their careers

With this in mind, the proposed changes are:

a. Players recruited from your youth academy receive a 5% discount on wages (although the minimum player wage will remain at $400)
b. For each season a player remains in your team, he receives a further 0.5% discount of wages, capped at a maximum of 5%

For example:
A player recruited from your academy who has been at your club for 4 seasons receives a 5 + (4 * 0.5) = 7% wage discount
A player recruited from your academy who has been at your club for 8 seasons receives a or 5 + (8 * 0.5) = 9% wage discount
A player recruited from your academy who has been at your club for 15 seasons receives a or 5 + (10 * 0.5) = 10% wage discount

A player you purchased on the transfer market who has been at your club for 4 seasons receives a (4 * 0.5) = 2% wage discount
A player you purchased on the transfer market who has been at your club for 8 seasons receives a (8 * 0.5) = 4% wage discount
A player you purchased on the transfer market who has been at your club for 15 seasons receives a (10 * 0.5) = 5% wage discount

EDIT:
- wage discounts will be applied retrospectively, so if at the end of this season you have a player recruited from your academy who has been at your club for 8 seasons, he will receive an immediate 5 + (8 * 0.5) = 9% wage discount
- If you sell a player to another club and then buy him back at a later date, his 'years of service' counter resets to 0.
- If you list a player, bid on him and buy him back, his 'years of service' counter does not reset to 0.

2. End of season promotions/demotions - a new model  (Bot Flush)
Quote from: FTPashario
I'm thinking of having what we tend to call a 'bot flush' every season. This means that, during the end of season updates, all computer controlled teams will be relegated to the bottom division(s), with human controlled teams incrementally shifting up to fill the gaps.

The following would be the new model:
- As indicated above, all computer controlled teams will be relegated to the bottom division(s), with human controlled teams incrementally shifting up to fill the gaps.
- Computer controlled teams that became inactive during the past season will have their squads reset with low wage/skilled players (ie no more 'super bot' squads that take an age to finally drop down the divisions)
- Teams requesting to move countries will no longer be placed in the bottom divisions, but will be placed according to the divisions they reside in in their current country (perhaps they would not be allowed to parachute into a league that is higher than div 3).

The general reasoning behind these changes is that I can really only think of one reason why things operate the way they do now - the establishment of league rivalries.

Reasons for the new model include
- human controlled teams will play against other human controlled teams more often
- the practice of established teams moving countries and then resttricting the progress of lower division teams they play against will be largely eliminated.
- 'super bot' teams - teams with high wage/skilled players that have become inactive will no longer exist

3. Fatigue affect training speed.
Quote from: FTPashario
I'm thinking of introducing a training speed penalty for heavily fatigued players. I'm mainly looking at this change affecting people who ignore fatigue in general and people who perhaps play youths in 3 matches per week in order to 'farm' experience.

The training speed penalties would cut in at moderate fatigue and would be something like

below moderate: no penalty
moderate: 15%
weary: 30%
listless: 45%
exhausted: 60%
shattered: 75%
clinically dead: 90%
Title: Re: Proposed Rule changes
Post by: Master Q on October 28, 2013, 10:43:00 PM
Good idea to post this, we need to get some discussion going.

Really like the HG idea, I've been a fan of it since it was proposed a while ago.

Haven't really looked into the bot flush one, a quick skim and I'm not so sure on it. I'll have a proper look tomorrow.

Btw I'm not sure if they are definitely going to be implemented.  ;)
Title: Re: Proposed Rule changes
Post by: PowerBug on October 28, 2013, 11:05:08 PM
Decided to do some maths, if the HG method was running this season, I'd be saving $65'646 per season. Unfortunately, the big bonus (obviously) comes on those players that keep their YP's, something I don't have alot of since I buy the 16yo's. Still think it'd be better than alot of others, not to mention that the figure will only go up should this come in next season.


I hope never to need to worry about the relegation system, but I don't like the 8th place can stay in their division possibility.
Title: Re: Proposed Rule changes
Post by: Cookie311993 on October 28, 2013, 11:26:31 PM
I like the proposed ideas.

The financial "aid" so to speak, for Homegrown, I feel provides a little bit more incentive for teams to start running both squads. The youth academy system was lacking the financial boost to get people investing. I think this will provide just enough $$$ for people to invest more.

It could however cut down the amount of players available senior only sides
Title: Re: Proposed Rule changes
Post by: Justin Bieber on October 29, 2013, 12:47:50 AM
HOME GROWN BONUS! YES!!!!

Most know I haven't bought a player off the market in seasons, the oldest I have from the market is 10 seasons ago (who's still with me). Have quite a few who'll get that 8+ seasons wage discount, quite a lot of them Youth pulls. Can't wait until it comes in next season :D.
Title: Re: Proposed Rule changes
Post by: valkorum on October 29, 2013, 10:19:38 AM
I dont mind both of these changes.  The home grown wage is not going to affect me as I sell my players after their 4th season.  I like the idea of a bot flush at the end of every season.
Title: Re: Proposed Rule changes
Post by: chrisuzz on October 29, 2013, 06:20:13 PM
Love the Homegrown idea :)
Title: Re: Proposed Rule changes
Post by: PowerBug on October 29, 2013, 06:39:38 PM
Oh wait, does the effect only come in after 4 seasons? I thought it was included every season a player was at their club?
Title: Re: Proposed Rule changes
Post by: Justin Bieber on October 30, 2013, 02:35:53 PM
Quote from: PowerBug on October 29, 2013, 06:39:38 PM
Oh wait, does the effect only come in after 4 seasons? I thought it was included every season a player was at their club?
Hoping they take into account past seasons for it. Youth Pulls get that 5% discount straight away I think, then the others depend on how long they've been at the club.
Title: Re: Proposed Rule changes
Post by: CrowsFan on October 30, 2013, 02:47:02 PM
Like the home grown rule, but it's going to get confusing when buying players trying to judge how far along in primary training they are...
Title: Re: Proposed Rule changes
Post by: JBs-Hawks on October 30, 2013, 03:01:12 PM
Quote from: CrowsFan on October 30, 2013, 02:47:02 PM
Like the home grown rule, but it's going to get confusing when buying players trying to judge how far along in primary training they are...

Hopefully they show both wages?
Title: Re: Proposed Rule changes
Post by: Cyrus on October 30, 2013, 04:32:10 PM
it still should show actual wage the %off will be on the finance page
Title: Re: Proposed Rule changes
Post by: PowerBug on October 30, 2013, 07:50:48 PM
yes I've read that when buying a player you will be viewing their full wage.

EDIT: And ash has another thread going for a 3rd change, one that I am all for due to my massive dislike for youth farms.

Quote from: FTPashario
I'm thinking of introducing a training speed penalty for heavily fatigued players. I'm mainly looking at this change affecting people who ignore fatigue in general and people who perhaps play youths in 3 matches per week in order to 'farm' experience.

The training speed penalties would cut in at moderate fatigue and would be something like

below moderate: no penalty
moderate: 15%
weary: 30%
listless: 45%
exhausted: 60%
shattered: 75%
clinically dead: 90%
Title: Re: Proposed Rule changes
Post by: valkorum on October 30, 2013, 09:39:15 PM
I am not happy about that change.
Title: Re: Proposed Rule changes
Post by: CrowsFan on October 30, 2013, 09:45:40 PM
Quote from: valkorum on October 30, 2013, 09:39:15 PM
I am not happy about that change.
Ditto. Completely destroys my plan if it goes ahead...
Title: Re: Proposed Rule changes
Post by: PowerBug on October 31, 2013, 06:44:39 PM
So the Wage reduction system is in place, however if you were to buy someone right now you'll be waiting until the end of the next season to get your first discount.
Title: Re: Proposed Rule changes
Post by: AFEV on October 31, 2013, 06:47:58 PM
Quote from: PowerBug on October 31, 2013, 06:44:39 PM
So the Wage reduction system is in place, however if you were to buy someone right now you'll be waiting until the end of the next season to get your first discount.
Yay I look forward to saving like 2k each week. :P
Title: Re: Proposed Rule changes
Post by: PowerBug on October 31, 2013, 06:55:35 PM
every little bit counts. ;)

Next hopefully can be some form of fatigue hit for the pure youth farmers.
Title: Re: Proposed Rule changes
Post by: CrowsFan on October 31, 2013, 08:24:38 PM
Quote from: PowerBug on October 31, 2013, 06:44:39 PM
So the Wage reduction system is in place, however if you were to buy someone right now you'll be waiting until the end of the next season to get your first discount.
Doesn't the announcement say that it won't be coming in until next season?

QuoteAt the end of this season a slight change will be made to the way wages are calculated, with the introduction of a 'club loyalty' discount as follows:
Title: Re: Proposed Rule changes
Post by: chrisuzz on October 31, 2013, 09:19:24 PM
Quote from: CrowsFan on October 30, 2013, 09:45:40 PM
Quote from: valkorum on October 30, 2013, 09:39:15 PM
I am not happy about that change.
Ditto. Completely destroys my plan if it goes ahead...
Should be easy enough to handle CF, i basically had the same plan with my side though my ages have been a bit scattered and i probably have a slightly lesser quality of players than you will end up with. I wanted to compete in YOD so instead of playing my players 3 times a week to begin with i also used some of my senior squad fillers so i could maintain fatigue.
Title: Re: Proposed Rule changes
Post by: CrowsFan on October 31, 2013, 09:36:29 PM
Well actually running my team last season I had 16 and I don't think I ever played someone who was worse than revived in a match. So since this wont be implemented this season I will be fine for this season with a small squad, then can just keep a few recruits next season to manage fatigue :)
Title: Re: Proposed Rule changes
Post by: chrisuzz on October 31, 2013, 09:45:22 PM
Quote from: CrowsFan on October 31, 2013, 09:36:29 PM
Well actually running my team last season I had 16 and I don't think I ever played someone who was worse than revived in a match. So since this wont be implemented this season I will be fine for this season with a small squad, then can just keep a few recruits next season to manage fatigue :)
Yeh btw looking at the league i think you should try pick up a few cheap 19 year olds and stay up this season as the league looks weak imo
Title: Re: Proposed Rule changes
Post by: PowerBug on November 01, 2013, 08:49:29 AM
Quote from: CrowsFan on October 31, 2013, 08:24:38 PM
Quote from: PowerBug on October 31, 2013, 06:44:39 PM
So the Wage reduction system is in place, however if you were to buy someone right now you'll be waiting until the end of the next season to get your first discount.
Doesn't the announcement say that it won't be coming in until next season?

QuoteAt the end of this season a slight change will be made to the way wages are calculated, with the introduction of a 'club loyalty' discount as follows:
Yeah, but should you purchase/pull a 16yo, they won't have completed a full season come this EOS, thus not receiving a 0.5%. That will happen every season, so the first 0.5% will be applied when a player turns 18.
Title: Re: Proposed Rule changes
Post by: Cicjose on November 01, 2013, 04:56:30 PM
At the end of this season, a training speed penalty will be introduced for heavily fatigued players.

The training speed penalties will cut in at moderate fatigue as follows:

Below moderate: no training speed penalty
moderate: 15%
weary: 30%
listless: 45%
exhausted: 60%
shattered: 75%
clinically dead: 90%

will kill a lot of youth farms
Title: Re: Proposed Rule changes
Post by: Master Q on November 01, 2013, 05:01:38 PM
It will effect senior teams more...
Title: Re: Proposed Rule changes
Post by: Cicjose on November 01, 2013, 05:03:18 PM
perhaps but it almost kills off youth farms completely
Title: Re: Proposed Rule changes
Post by: Master Q on November 01, 2013, 05:06:10 PM
Quote from: Cicjose on November 01, 2013, 05:03:18 PM
perhaps but it almost kills off youth farms completely
Not really. If you manage fatigue properly you could probably play most of your youths 2 times a week, while using some of your senior squad...

Title: Re: Proposed Rule changes
Post by: Cookie311993 on November 01, 2013, 10:58:26 PM
Honestly it affects nobody, run a big side or no pc easy to control
Title: Re: Proposed Rule changes
Post by: PowerBug on November 02, 2013, 09:08:23 AM
It'll kill off the sides planning on using 11 youths 3 matches per week. That number will now need to increase to 15/16 and they'll need to start rotating them. Or just use spuds for the remainder.

I've had players hit weary before, so I'll be wary of this. However form memory I think it always occured after a Sunday match, so plenty of time to recover by the thursday update.
Title: Re: Proposed Rule changes
Post by: Torpedo10 on November 02, 2013, 12:21:14 PM
Quote from: PowerBug on November 02, 2013, 09:08:23 AM
It'll kill off the sides planning on using 11 youths 3 matches per week. That number will now need to increase to 15/16 and they'll need to start rotating them. Or just use spuds for the remainder.

I've had players hit weary before, so I'll be wary of this. However form memory I think it always occured after a Sunday match, so plenty of time to recover by the thursday update.
Won't affect my Seniors as I SHOULD be able to rotate. My youth based affiliate will be 16-20 players so don't see an issue there. Just need to pay more attention to them.  :P