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FanFooty => Real Dream Team Archive => Archives => 2012 DT Player Archive => Topic started by: arzbar96 on February 03, 2012, 12:38:29 AM

Title: Is there a way to determine price rises & falls?
Post by: arzbar96 on February 03, 2012, 12:38:29 AM
Is there a way to determine how much say, Miles's price will rise if he averages 'x' over 'x' games?
Title: Re: Is there a way to determine price rises & falls?
Post by: Jukes on February 03, 2012, 12:56:31 AM
Breakevens?
Title: Re: Is there a way to determine price rises & falls?
Post by: Ziplock on February 03, 2012, 01:00:59 AM
google tooserious

pretty sure they have a tool on it for that ;)
Title: Re: Is there a way to determine price rises & falls?
Post by: miffysp on February 03, 2012, 02:53:08 AM
It changes every year.
In 2010 it was simple. A player worth 500k would have to average 100 over the last 3 games.
So there break even was simply there price divided by 5000 would have to b there average over the last 3 games.
To determine the starting price of players in 2010:
They took the players 2009 average.
Times it by 5000 then added 10%
so all players would have to improve a lil from the year before to keep there price
Title: Re: Is there a way to determine price rises & falls?
Post by: CFC 1979 on February 03, 2012, 06:32:55 AM
Quote from: Ziplock on February 03, 2012, 01:00:59 AM
google tooserious

pretty sure they have a tool on it for that ;)

+1

dead right Zip, TS has the best player price, ave, BE and expected price rise over the next 3 rounds.

Great filters as well. TS is your site for keeping track on your players $

Cheer for Zip
Title: Re: Is there a way to determine price rises & falls?
Post by: Purple 77 on February 03, 2012, 08:42:14 AM
Quote from: miffysp on February 03, 2012, 02:53:08 AM
It changes every year.
In 2010 it was simple. A player worth 500k would have to average 100 over the last 3 games.
So there break even was simply there price divided by 5000 would have to b there average over the last 3 games.
To determine the starting price of players in 2010:
They took the players 2009 average.
Times it by 5000 then added 10%
so all players would have to improve a lil from the year before to keep there price

I don't think that's right? Fairly sure that the last few years all you had to do was maintain your average to keep your price? Not sure though.
Title: Re: Is there a way to determine price rises & falls?
Post by: arzbar96 on February 03, 2012, 11:31:48 AM
Thanks guys! I'll have a look at TS
Title: Re: Is there a way to determine price rises & falls?
Post by: owenbond007 on February 03, 2012, 01:44:11 PM
That tool would be the go. I use to calculate it myself and it was reasonable accurate. The players price r calculated based on there average. Each point is worth so much. For example this season ablett is worth 554700 he averaged 112.15 hence each point is worth $4946. I did a couple of other calculations on deledio and heppel and came up with same number. Using this information a rookie like miles would have a starting ave of 21.07 (104200/4946).To calculate the increase they take 75% of their previous ave and 25% of their last 3 game average. Say miles smashes out 300points in those games then you would need to do:

21.07*0.75+100*.25=40.8 so his new price would be:

40.8*4946 =$201 800

This gave me a reasonable gauge. But if their is a tool like zip mentioned it get on it.
Title: Re: Is there a way to determine price rises & falls?
Post by: arzbar96 on February 03, 2012, 04:13:38 PM
Quote from: owenbond007 on February 03, 2012, 01:44:11 PM
That tool would be the go. I use to calculate it myself and it was reasonable accurate. The players price r calculated based on there average. Each point is worth so much. For example this season ablett is worth 554700 he averaged 112.15 hence each point is worth $4946. I did a couple of other calculations on deledio and heppel and came up with same number. Using this information a rookie like miles would have a starting ave of 21.07 (104200/4946).To calculate the increase they take 75% of their previous ave and 25% of their last 3 game average. Say miles smashes out 300points in those games then you would need to do:

21.07*0.75+100*.25=40.8 so his new price would be:

40.8*4946 =$201 800

This gave me a reasonable gauge. But if their is a tool like zip mentioned it get on it.
Sick quote mate, thanks..
Great help :D


Well I worked out that if Miles/Shiel or any DT player priced at 104,200 scores 80 every round up until round 6 his price will rise to $343,747... and after 8 games of scoring exactly 80 will rise to $366,4886.. which is getting to the point where their price will barely rise unless they start averaging over 80.

And if any DT player priced at 104,200 scores 70 every round up until round 6 his price will rise to $303,140.. and after games of scoring exactly 70 his price will rise to $321,984.. which is getting to the point where their price will barely rise unless they start averaging over 70.

And yes.. this may be obvious to most of you but I only just worked it out haha.