FanFooty Forum

General sports discussion => AFL => Topic started by: RipnRun on July 20, 2010, 06:52:16 PM

Title: AFL Xbox PS3 PC (Updated)
Post by: RipnRun on July 20, 2010, 06:52:16 PM
Thought some people may be interested in the upcoming AFL 2010 game due to be released on Xbox 360, PS3 and PC possibly in November.

Big Ant are the company that is hard at work on this title but have basically been gagged by their publisher as is reflected by the lack of information about this game on their website.

I am in no way affiliated with Big Ant, simply just of fan of football and video games alike.
The information below was taken from another forum that i stumbled across.

Ive trawled countless boards and websites and this is the best of what i have come up with.
Some of it sounds pretty exciting and gives me a slight hope that it wont completely suck  ;)

Incoming wall of text  ;D

    * Will be released on PS3, 360 & PC

    * Has a 4 v 4 Online Multi player, No Split Screen.

      4 for Xbox local - 8 online max (4 v 4)

      7 for PS3 local - 8 online max (4 v 4)

    * Every player of every team has been photographed and modelled.

    * No Head High Bumps, tackles but no bumps

    * Most of the "left of field" (odd) things will be trophy/achievement based. (Guessing getting Richmond past 9th )

    * Our first screenshot. In the game the face, eyes, etc.. are animated.

    * Controls : there are Torpedo's, stabs, snap kicks etc.. taps in the ruck, punches - mongrels will generally happen when you do something that doesn't make sense given the position on field, power of the kick, on the run (or not)

      Handball can be to a player directly or to space - the trajectory is dealt with by the system - there are "look aways" and over the head handballs.

      Have implemented a control mechanism for both handball and kicks that players can choose to "lock" to a team mate, allowing for strafing and drawing the opposition.

      Hoping the novice will be able to pick it up and play but that others will get more depth through "modifiers" we've put in there, eg. triggers/shoulder buttons for stab passes, torp's, strength of tap/punch in the ruck and so on.

      Bouncing the ball can be manual or automatic (default). Will not bounce while sprinting. (Will get pinged if you run too far).

    * BigAnt debating internally about balancing the "real world" stats with the ability of say taking the 16th team to the flag... should everyone have an even shot?

    * The grounds - they have all been licensed. Real MCG, SCG, etc... and they look *real*!

    * Off the ball by-play incorporated into the game: "the off the ball play is currently my favourite thing to do, especially in 4 vs 4."

    * Marking: Contested Pack Marking will be a contest. Players will hit up/honor leads.

      What they have implemented is that the player will automatically, on free kicks and marks, go to get back behind mark but you can pre-empt this at any stage by selecting any action - eg. just keep running, kick, etc

    * Crowd/Atmosphere - Crowd is in team colours, there are flags and the old "floggers" made out of paper.
      There is more home crowd than away, based on interstate or not. There isn't booing.

      Heritage rounds, ANZAC day etc... are all in there.

      Based on the MCG being in Melbourne and both teams being from Melbourne the crowd would be equal for the ANZAC day clash - the key is that it is biased if a team has come from interstate (or out of town - eg Skilled at Geelong)

    * Dennis Cometti to do the commentary (Will be more then just Dennis)

    * Players individual attributes will be at play, including distance/accuracy, fitness, etc... ie Fev will find it easier to kick from outside 50 than Judd.

    * Deliberate rushed behind rule is incorporated into the game

    * Game Balancing.
      I always steer away from game balancing via penalties that take a player below what would be considered "0", you should always, in my opinion get your base stat. That's not to say that your opposition, having played well or having seen how bad you are playing don't get a lift from it.

      That said, most games have "catch up" - meaning the worse you are the easier it is to score/drive/whatever, this has been done all the way back to NBA Jam. I understand the idea of reward for good play (the old NBA Jam "he's on fire"), but there is something to be said to negating someone getting the daylights belted out of them.... particularly online, as it de motivates people and has them leave the online space.

    * Camera Angles

      Getting the camera right is actually the hardest part of making the game.

      I struggle watching on TV, the coverage is too "cameo" and tight for my liking, so much is happening off the ball you lose at least 50% of the action in my opinion.

      So while there is a "broadcast like" camera, the default will be further back. I personally play it with the same view as if you were in the Southern stand, second level, front row. Playing it any closer doesn't allow you to see what's on offer far enough down the field.

      In any case, you will have many camera options. I know it will be a very personal thing as to which one you like most.

    * International Footy supporters

      The advantage we have on 360 and PS3 is that we can package the game for download in other regions where a retail/disk version doesn't make sense. I am in talks with the publishers about this.

    * Fully Licensed Game, only licensed product will be in the game, ie, all jumpers/logos shall be those that are currently under license.

      No Ochre

    * Radar - There is one

    * 3rd Person

      No Third person tried it and it was unplayable.

    * Frame Rate
      There won't be an issue with frame rate - that is a top priority for us. The system we have implemented for the tattoo's is on a player by player basis - not all players will use the same amount of memory/textures.

    * Replays
      There will be replays, this is where the close-ups of the characters, some of which you've seen here, will be at their highest resolution.

      Indeed, if it weren't for the replays we wouldn't have modelled the players so closely.

    * Dynamic Weather
      Rain, sunshine, even shadows of clouds going across the ground.

Q. Why did NRL get released before AFL when AFL was announced so long ago?
A. We began NRL way before AFL, we could not announce NRL because there were existing games in the market and our publisher did not want to impact their sales.

Q. Why is there no further news on AFL.
A. Because we don't control the announcements, our publisher does.

Q. How do I become a tester (QA) on AFL?
A. In Sydney, apply to HES. In Melbourne apply to Big Ant Studios via the website. Big Ant Studios currently have all of the testers we need at this time.

Daisy Thomas mug shot.
(http://img19.imageshack.us/img19/8899/4808230653553b4a7d38b.jpg)

Dane Swans ink.
(http://img85.imageshack.us/img85/5936/47980714179786f1dd8cb.jpg)

Nic Nats dome.
(http://img594.imageshack.us/img594/1625/4811046021ca9223390a.jpg)

UPDATED INFO

There is some fluff here, some will be into this more than others

* Dynamic Weather: Yes. Rain, sunshine, even shadows of clouds going accross the ground

* More on weather:
" will players fumble, slip over and get muddy if its really wet?"
The stumbling I am not sure of, I will find out tomorrow.... I know the players get muddy and the ground wears

*Injuries
Will be injuries and weaker clubs will be effected greater by injury

* AI
The AI is very "fluid" and there is a lot of movement to and from space, not necessarily positions. Players will tend to keep to their "comfort zones" but react to team mates and opponents movement. I can't say much more...

* As promised, my interpretation of how the interchange works
 
The Interchange works in conjunction with the switching of players anywhere on the field and does not interfere with gameplay, the game is not paused.

First select the player to switch:
Press the D-Pad (defaults on first menu - Down = Bench, Left = Defence, Up = Followers, Right = Forwards)
Menu pops into hud with options:
Bench
Defence
Followers
Forwards

Use D-pad up and down to navigate, right to select, left to cancel entire operation.

Once area selected, list changes to player names in that region.
Use D-pad up and down to navigate, right to select, left to cancel entire operation.

Once player selected, list changes to regions for the player to swap with:
Bench
Defence
Followers
Forwards
Use D-pad up and down to navigate, right to select, left to cancel entire operation.

Once area selected, list changes to player names in that region.
Use D-pad up and down to navigate, right to select, left to cancel entire operation.

For example, to swap Waite to the bench and bring Betts on:
Press D-Pad Right->
Lists forwards on the field, press down on D-Pad until Waite is highlighted.
Press D-Pad Right->to select Waite
Lists Bench, Defence, Followers, Forwards, Press D-Pad Right->to select Bench
Players on the Bench are listed, press down on D-Pad until Betts is highlighted.
Press D-Pad Right->to select Betts
Waite will then run to the bench and Betts will run to Waite's position.


* Miscellaneous
When the game ships we will be releasing a "developer diary" that will have pictures, concept art, and lots of "insider" goodies.

* Statistics
Big Ant would like to continually keep up to date stat's via XBLA/PSN (online), the ability for us to do this is being worked through, no promises, but if they can they will.


* There will be the expected rewards for a good season, B&F, Brownlow, etc...

* There will of course be a season mode.

* There will be a player, team, competition creator

* There will be speccies, And they can be uploaded to facebook on the PS3 version
* There are multiple season in that your record is stored and the players individual stat's are stored form season to season.

* Draft/Trading & Retiring/Creating New Players
There is no draft. We cannot take photos of draftees or license them before they get into the AFL.

You can add players to teams, swap players from team to team, or make up a team of superstars if you wish - but you can't draft them.

Player stats will be editable, their likenesses will not.

Players that you create will look as good as the snippets you've seen here. It will be harder for you to make the likeness as good as we have, but they certainly will look "human" and will not be generic.

You will be able to create as many as the teams would hold, potentially 18 side of 42. (So 756 custom player limit)

Without going into too much detail, if players retire, you can retire them. If draftees come in then you can create them (or swap them from club to club if they exist already). Stat's will be remembered from year to year (based on your gameplay).

If Sony and MS give the green light draftee’s and player stats will be updated by DLC

You could create player stat's and likeness based on the real players drafted if you wished. There is no draft but you can simulate the result of the draft.

There are multiple season in that your record is stored and the players individual stat's are stored form season to season.

Players are retired by you just taking them off the club list.

Players are traded by adding them to another clubs list.

You can create a player and add him to any list.

If you just want to play the game for multiple seasons with the same players then you can. If you want to simulate what is happening in the real world then you can.

Players do get older and there is progression (or regression depending on how they've done) between seasons.

There will be a game length that will be ideal, ie the scores will be realistic, but if you limit or expand the game time then scores will of course vary.

Have some staff here that worked at IR Gurus/Transmission, no one here was involved in the previous games.

This version has been built from scratch - that's why it's taking so long

Presentation
We will do as close to a TV start as we can. It is Commetti plus one special comments.

Umpires/Free kicks
Three field umpires.
Free kicks are realistic, there is no randomness, you will know what you did, and you will deserve it!

Injuries
Generally you will be able to tell as it happens that a player is injured. There will be cases where player will run/limp to the bench and you will be told in the hud that it has happened - the game will not stop.

There is no Blood Rule as there is no blood in the game.

Custom Team
There will be a range of kit to choose from, home/away/clash strips with a set range of styles and colors,team logos and choice of home venue. There is also an opportunity to customise the logo via importing a file of your making. The importing of a theme song is being investigated, this is not a technical issue but one of copyright.

Gameplan/Tactics
Sides will have their own specific style of play. You can change that on the fly and emulate the "Sydney style" or "Essendon style"

Individual player tactics fall out of the style of play chosen plus an ability to dictate that a player tag or play a set position.

In Game Rankings
There are no in game rankings as such, but like when you're at the "G" looking at the scoreboard, you will have various stat's available, with extra's such as "clangers"

Reserves stats during a season
Unfortunately you will not know how your reserve players, who were not in your 22 performed - you could simulate that by editing the stats's to reflect the "real world" if you wished. Otherwise in the next version we could just give random stat's but I don't much like that idea.
Ant_ is online now Report Post

Added: 10/08/10

* I can say that right or left footedness will make a difference, particularily with set shots and which way the ball will draw or fade.

* There is also the strategy of coralling players onto their wrong foot so they are less accurate when kicking on the run.

New Pics

(http://img213.imageshack.us/img213/7527/48529166761a70efe70fb.jpg)
The ball colour is from a test build, apparently will be darker. (lets hope so!)

Remember this guy?
(http://img130.imageshack.us/img130/4987/481646215174c7909572b.jpg)

Ill keep bumping this thread when new information is released, however if you want to keep yourself up to date, there is a link on the 3rd page.

Title: Re: AFL Xbox PS3 PC
Post by: legendary_lea on July 20, 2010, 07:07:51 PM
thanks for that! there has been little info available, so its good to finally get some.
Title: Re: AFL Xbox PS3 PC
Post by: elite on July 20, 2010, 07:10:30 PM
I honestly cant wait till its released, im guessing it will be the cod of australia it will be that popular. thanks for the info have been waiting for some like this for ages.
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 20, 2010, 07:17:21 PM
No problem guys.

And as for it being an Aussie COD, it definately has the potential to be huge.
Apparently they are fielding between 100 and 200 emails per day!!

Ive personally sent them a few but have received doughnuts in return, ive got a pic here of Dane Swans tattooed arm that looks pretty damn good, any idea of how i can get it up here?
Title: Re: AFL Xbox PS3 PC
Post by: braydon1994 on July 20, 2010, 07:22:35 PM
thats awesome mate.
to add screenshots there is a button underneath the bold button that you use to insert an image
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 20, 2010, 08:02:27 PM
Hey Braydon, would you mind elaborating a little more, i saw the insert image button earlier but couldnt get the pics up and the links i was using to imageshack seem broken, Cheers.
Title: Re: AFL Xbox PS3 PC
Post by: Cambo on July 20, 2010, 08:25:05 PM
Hopefully it is better that previous AFL games, which were shocking  :-\

Plenty of 360 games coming out that are on my must have list, but this aint one of them  ::)
Title: Re: AFL Xbox PS3 PC
Post by: McRooster on July 20, 2010, 08:30:50 PM
Quote from: RipnRun on July 20, 2010, 08:02:27 PM
Hey Braydon, would you mind elaborating a little more, i saw the insert image button earlier but couldnt get the pics up and the links i was using to imageshack seem broken, Cheers.
This thread might help RipnRun ;)

http://www.fanfooty.com.au/forum/index.php/topic,19394.0.html
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 20, 2010, 09:05:23 PM
Thanks alot McRooster, champion!

Pics added.
Title: Re: AFL Xbox PS3 PC
Post by: the_jackal on July 20, 2010, 09:13:35 PM
since when was daisey thomas a red dog?
Title: Re: AFL Xbox PS3 PC
Post by: McRooster on July 20, 2010, 09:20:31 PM
Quote from: RipnRun on July 20, 2010, 09:05:23 PM
Thanks alot McRooster, champion!

Pics added.
Very nice work Rip 8)

To show your appreciation how about visiting the Front Bar and voting in the FanFooty Personality of the Year thread!

http://www.fanfooty.com.au/forum/index.php/topic,15484.0.html

Stay premium! ;D
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 20, 2010, 09:29:29 PM
Quote from: the_jackal on July 20, 2010, 09:13:35 PM
since when was daisey thomas a red dog?

Haha, now that you mention it he does have a slight tinge in that pic!

And done McRooster, gl!
Title: Re: AFL Xbox PS3 PC
Post by: Justin Bieber on July 20, 2010, 09:50:22 PM
Quote from: McRooster on July 20, 2010, 09:20:31 PM
Quote from: RipnRun on July 20, 2010, 09:05:23 PM
Thanks alot McRooster, champion!

Pics added.
Very nice work Rip 8)

To show your appreciation how about visiting the Front Bar and voting in the FanFooty Personality of the Year thread!

http://www.fanfooty.com.au/forum/index.php/topic,15484.0.html

Stay premium! ;D
Nice plug McRooster ;).

Only If it was out for PS2. Haven't had an AFL game since 04 :'(.
Title: Re: AFL Xbox PS3 PC
Post by: CFC 1979 on July 20, 2010, 09:51:54 PM
is nick nat as bad in the game as in real life :D
Title: Re: AFL Xbox PS3 PC
Post by: roo boys! on July 20, 2010, 09:58:48 PM
Great work RipnRun
Title: Re: AFL Xbox PS3 PC
Post by: Prospector_1 on July 20, 2010, 10:36:00 PM
Will be moved - Front Bar or AFL section?
Title: Re: AFL Xbox PS3 PC
Post by: Justin Bieber on July 20, 2010, 10:43:11 PM
Probably AFL. It is an AFL game ;).
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 21, 2010, 01:33:14 PM
Quote from: Prospector_1 on July 20, 2010, 10:36:00 PM
Will be moved - Front Bar or AFL section?
Yeah AFL section i guess, shouldve looked closer at the sub forums before i posted, sorry.
Title: Re: AFL Xbox PS3 PC
Post by: Prospector_1 on July 21, 2010, 03:54:30 PM
No problem, it looks like it was well worth posting by the interest shown.
Title: Re: AFL Xbox PS3 PC
Post by: valkorum on July 21, 2010, 04:20:47 PM
I wasnt aware there was an AFL game coming out, but I like the sound of it.
Title: Re: AFL Xbox PS3 PC
Post by: Justin Bieber on July 21, 2010, 07:01:59 PM
Some of the earlier ones weren't all that good. Hopefully those pics are signs of good things to come 8).
Title: Re: AFL Xbox PS3 PC
Post by: valkorum on July 21, 2010, 07:04:27 PM
I have the one from years ago - the Kevin Sheedy one.  Quite terrible
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 21, 2010, 07:18:41 PM
Quote from: Hellopplz on July 21, 2010, 07:01:59 PM
Some of the earlier ones weren't all that good. Hopefully those pics are signs of good things to come 8).

Absolutely Hellopplz, a few of the older ones were bloody terrible lol.

I know its only an arm but if the amount of detail that has gone into Dane Swans tattoo is transferred into other aspects of the game, the final product will look very impressive.

Some of the new features sounds pretty good aswell, for instance the ability to draw players to you before giving the hands off, also trying to kick while on the burst resulting in a possible mongrel.
For me its the small details such as these that will make or break this game, fingers crossed make it! :D

Title: Re: AFL Xbox PS3 PC
Post by: Justin Bieber on July 21, 2010, 07:21:48 PM
I have only got 1 game for AFL and that was enough to turn me off it for a longgggg time. Horrible graphics and I couldn't learn how to kick the ball more than 30m ::).
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on July 21, 2010, 07:33:12 PM
Yeah thats been the other problem with alot of the AFL titles, theyre near impossible to play. Seems like a difficult sport to make into a fun playable title.

The first one i played was AGES ago on the original Nintendo, some of you may recall this guy...

(http://img824.imageshack.us/img824/6412/n23981500271261.jpg)

His voice will be forever etched into my memory  ;D
Title: Re: AFL Xbox PS3 PC
Post by: Hawka on July 21, 2010, 07:37:34 PM
i have afl 06 and u can trade and theres a draft does any 1 no if u will be able to do this on the new 1
Title: Re: AFL Xbox PS3 PC
Post by: valkorum on July 21, 2010, 07:47:57 PM
Quote from: hawka26 on July 21, 2010, 07:37:34 PM
i have afl 06 and u can trade and theres a draft does any 1 no if u will be able to do this on the new 1

That would be great if you have drafts
Title: Re: AFL Xbox PS3 PC
Post by: Master Q on July 23, 2010, 04:42:28 PM
Rip what website did you find this from.

Could I have a link.
Title: Re: AFL Xbox PS3 PC
Post by: PowerMan on July 23, 2010, 04:49:47 PM
Quote from: RipnRun on July 21, 2010, 07:33:12 PM
Yeah thats been the other problem with alot of the AFL titles, theyre near impossible to play. Seems like a difficult sport to make into a fun playable title.

The first one i played was AGES ago on the original Nintendo, some of you may recall this guy...

(http://img824.imageshack.us/img824/6412/n23981500271261.jpg)

His voice will be forever etched into my memory  ;D

lol
Title: Re: AFL Xbox PS3 PC
Post by: HillHero13 on July 26, 2010, 09:52:29 PM
cant wait for it... xbox... im a gun at afl games
Title: Re: AFL Xbox PS3 PC
Post by: valkorum on July 27, 2010, 12:08:30 AM
Quote from: HillHero13 on July 26, 2010, 09:52:29 PM
cant wait for it... xbox... im a gun at afl games

Except DT :P
Title: Re: AFL Xbox PS3 PC
Post by: RiOtChEsS on July 27, 2010, 12:34:54 AM
Quote from: roo boys! on July 20, 2010, 09:58:48 PM
Great work RipnRun
:o great effort
Title: Re: AFL Xbox PS3 PC
Post by: Master Q on July 27, 2010, 04:06:52 PM
Quote from: Master Q on July 23, 2010, 04:42:28 PM
Rip what website did you find this from.

Could I have a link.
Title: Re: AFL Xbox PS3 PC
Post by: HillHero13 on July 27, 2010, 04:15:57 PM
Quote from: valkorum on July 27, 2010, 12:08:30 AM
Quote from: HillHero13 on July 26, 2010, 09:52:29 PM
cant wait for it... xbox... im a gun at afl games

Except DT :P

true dat.. i can't do dt for shizzz.. sc i can though...
Title: Re: AFL Xbox PS3 PC
Post by: RipnRun on August 10, 2010, 07:46:58 PM
Quote from: Master Q on July 27, 2010, 04:06:52 PM
Quote from: Master Q on July 23, 2010, 04:42:28 PM
Rip what website did you find this from.

Could I have a link.

Sorry Q, wasnt being a toolbox on purpose this is the first time ive looked for this thread as there is some new info.

http://www.xboxworld.com.au/forum/showthread.php?p=940006

Looks like the xboxworld guys got it from bigfooty, someone over there is in cahoots with one of the devs. Lucky Sobs have even been invited to go and test!
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Master Q on August 10, 2010, 07:54:19 PM
ok thanks, but I think you should change one of your words (Starts with a D) got to be careful on this forum.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Justin Bieber on August 10, 2010, 09:48:27 PM
He didn't insult anybody which shouldn't warrant a ban. At last he'll know not to do it next time :).

Do little stars **.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: RipnRun on August 10, 2010, 10:39:26 PM
Quote from: Master Q on August 10, 2010, 07:54:19 PM
ok thanks, but I think you should change one of your words (Starts with a D) got to be careful on this forum.

Im not trying to get banned, honestly didnt think typing that was a big deal, sorry to anyone i offended.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Justin Bieber on August 10, 2010, 10:57:16 PM
Quote from: RipnRun on August 10, 2010, 10:39:26 PM
Quote from: Master Q on August 10, 2010, 07:54:19 PM
ok thanks, but I think you should change one of your words (Starts with a D) got to be careful on this forum.

Im not trying to get banned, honestly didnt think typing that was a big deal, sorry to anyone i offended.
No mods here, so shouldn't get spotted ;).
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Master Q on August 11, 2010, 05:33:50 PM
toolbox  ;D
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Junktimer on December 15, 2010, 02:57:43 PM
this ever gonna happen orr??
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: BoredSaint on December 15, 2010, 04:19:56 PM
the psp one was showere.. lucky i only dled it
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Hawka on December 16, 2010, 09:16:35 AM
yer its gona be realeas nxt yr in feb or mrach nxt yr im pree sure
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: bomberboy0618 on December 16, 2010, 09:43:11 AM
i cant wait :D
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: BoredSaint on December 17, 2010, 09:56:42 AM
theres gonna be one for wii.. i saw it for pre order at eb games
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Hawka on December 17, 2010, 10:01:04 AM
YO BEATUTY WOOOO i dont have a ps3 and xbox 360 but i do have a wii  ;D ;D ;D ;D
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: roo boys! on December 17, 2010, 11:07:14 AM
Hey that sounds good :D
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: RipnRun on February 11, 2011, 11:36:57 PM
Hey guys, now that were back in the swing of things with NAB Cup starting and the real deal fast approaching i thought id put in a link to a thread from big footy where Ross Symons the CEO of Big Ant (makers of the AFL Live 2011) is answering just about every game related question you could think of.

The thread is around 70 pages long but is littered with heaps of good info and screenshots.
Word is that AFL Live 2011 will be available in April  ;D

Peace.

http://www.bigfooty.com/forum/showthread.php?s=10bec3477ce0984b41fa0c1953cd0315&t=791771
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Wes Mantooth on February 23, 2011, 02:37:44 AM
hmm seems eb do preorder for PS3 but not xbox360
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: steven_ora on February 26, 2011, 01:50:33 PM
does anyone know the ps3 release date for this game.... how long do we have to wait?? hopefully before round 1!!!!!
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Wes Mantooth on February 26, 2011, 04:43:59 PM
Quote from: steven_ora on February 26, 2011, 01:50:33 PM
does anyone know the ps3 release date for this game.... how long do we have to wait?? hopefully before round 1!!!!!

probably april 1st
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: RipnRun on March 05, 2011, 05:28:19 PM
Quote from: Wes Mantooth on February 26, 2011, 04:43:59 PM
Quote from: steven_ora on February 26, 2011, 01:50:33 PM
does anyone know the ps3 release date for this game.... how long do we have to wait?? hopefully before round 1!!!!!

probably april 1st

Was at JB last night and they had April 30th on the cover.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: steven_ora on April 01, 2011, 08:38:25 PM
so ive heard its april 21 now? is this correct?
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Jas 13 on April 06, 2011, 03:57:47 PM
$109 for the game on PS3 from EB - that's criminal.

As with all AFL games that have been released in the past, watch the price drop dramatically after 2 weeks (predicting it will be less than half price)
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: HillHero13 on April 06, 2011, 04:04:03 PM
April 21st is correct.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: steven_ora on April 13, 2011, 10:41:11 PM
Quote from: HillHero13 on April 06, 2011, 04:04:03 PM
April 21st is correct.

how do you know?
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Bakez33 on April 18, 2011, 04:19:33 PM
IT IS OUT NOW!!!!

only know it out at JB and Eb games but it is out it was released early for some reason i am getting it today from JB for $89 compared to $109 at EB :D
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Cicjose on April 18, 2011, 04:22:10 PM
street date has been broken it is out TODAY
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: PowerMan on April 18, 2011, 04:31:04 PM
$79 at Dick Smith Electronics going by the catalogue today, will get my copy tomorrow!
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Andrew3737 on April 19, 2011, 07:57:38 PM
Pretty disapointed.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: steven_ora on April 19, 2011, 09:01:39 PM
i got the game yesterday, i enjoy it a lot,the graphics are average but still afl is afl so i was always going to love it!
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: WatsamataU on April 20, 2011, 02:26:00 PM
the graphics are better than expected
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Andrew3737 on April 21, 2011, 10:27:05 PM
39 tackles for N.Foley in a single game.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: RipnRun on July 31, 2011, 03:04:23 PM
Hope you had the C on Foley, huge points on offer there!  ;)

I found this game super frustrating to begin with, thrown controllers galore! My first game was Bombers v Suns and both the Abletts went to town on me, Nathan kicked 8 and i lost by 140 points on the second difficulty setting... I got smashed game after game until i dropped the difficulty down and played through a season with Geelong, still lost some games but ended up winning the flag and got the coleman medal with Pods ending up on 110 goals for the year. Pro i know  8)

Theres a few things wrong with it like the set play out of the middle vs the computer where they kick it to half forward and your defender is 20 metres behind his opponent and there is nothing you can do about it, the computer tends to do this a few times in a row late in games to even up the score line which showers me to tears. You may aswell put the controller down as there is NOTHING you can do about it.

All in all though i think its pretty solid considering it was made by a small company out of Melbourne whose biggest offering beforehand was a sprintcar game which was pretty meh.
Looking forward to next years installment already, theres alot of stuff they could add to make it alot better especially since theyre not building the entire game from the ground up this time around.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Usman on August 02, 2011, 01:22:05 PM
Honestly I love it currently 7 games into the season undeafeted with a healthy percentage of 170 using Richmond on veteran :)
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: CrowsFan on August 02, 2011, 07:26:35 PM
Got it on PS3, and so assume it is the same as xbox. What I don't like is that once you start a season you can't change the difficulty. So since I started a season when I was a beginner I chose one of the middle levels of difficulty, but can't make it harder now that I am better without starting again...
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Usman on August 02, 2011, 10:32:07 PM
QuoteGot it on PS3, and so assume it is the same as xbox. What I don't like is that once you start a season you can't change the difficulty. So since I started a season when I was a beginner I chose one of the middle levels of difficulty, but can't make it harder now that I am better without starting again...

this is true  >:(
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: roniex on June 06, 2013, 02:54:32 PM
That's true! the graphics are really cool and it's making the game more exciting! -roniex (http://www.prohackingtricks.com/2013/05/server-and-admin-app-for-android-and-iphone.html)
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: Mat0369 on June 06, 2013, 02:59:18 PM
This is one of the worst games ever made.
Title: Re: AFL Xbox PS3 PC (Updated)
Post by: ADEZ on June 08, 2013, 11:45:08 AM
Gary Ablett: 53 touches and 17 goals

*not trying to get it too him at all :p